Tuesday, September 17, 2013

Wk03 Game Pitch Final Phase

Touch is a game in which the main character Zoe (short for Zosimos) has the ability to absorb different substances and use the powers that come with this absorption to do either good or evil.

The story begins with a man with a blank slate for a background. He's been living on his own, surviving on what he can traveling in the deserts of Nevada after losing big in Las Vegas. He ends up unknowingly walking into Area 51 where he is greeted by the military. After doing a background check and finding out this Zoe has no ties to anyone, they abduct him and begin conducting experiments on him. These experiments give him his powers and he manages to escape. The story from here goes into the hands of the player. Zoe is constantly on the run from the military while trying to find his purpose in life with his newly acquired abilities. Is he a savior or a hell-bringer.

There are a total of 6 different substances that Zoe is able to absorb in the game. Each substance form has a weakness and each has it's own unique abilities. Zoe can use his fists in all forms however.


1. Diamond à Weakness: diamond àdiamond shard(s)/fists
2. Molten Rock à Weakness: water à fireballs/flame wave/fists
3. Metal à Weakness: acid à weapon morph: sword, axe, hammer/fists
4. Rock & Concrete à Weakness: metal à rock throw/fists
5. Wood à Weakness: fire à blend into forest areas/grow to reach areas/strangle/fists

6. Skin à Weakness: everything à hide in crowds/pick up weapons/fists
The game has a strong focus on character development. Zoe becomes whoever you want him to become. The game will have a karma system similar to Fallout 3 but an upgrade system similar to Prototype with a dash of Skyrim. Your choices affect how Zoe is perceived in the world. He can make different friends and different enemies depending on which path you have him go down. The other important part of his development is whether you want Zoe to be stealthy or a powerhouse. Upgrading his Stealth powers helps him to stay under the radar easier, but it often takes longer to get through certain areas. Upgrading his power will make it easier for Zoe to tank through enemies, but gets him noticed easier and causes his enemies to throw out the bigger guns. 

2 comments:

  1. Sounds like an awesome game! Really reminds me over something like prototype, but it could be because of the picture you used. I really like the game elements of where you allow the player to absorb different materials that give him different abilities. I also like how each of those elements have a weakness so it balances the game. I was wondering if you planned on making this like an open world game, and how would you guide the player to make different decisions. But overall awesome concept!

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  2. amazing research phase, great game idea and solid final delivery. I'd say your intro image is the strongest, followed by your weapons then characters then story. You have tons of details written out that can be expressed with reference images and graphical elements to upgrade your four images. Also take a step back from the content and do some thumbnailing to get a clean layout on your images and think of some general visual elements to place on all your images to make them all consistent. but awesome job overall.

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