Thursday, September 26, 2013

Wk05 Title Screen Concept Phase


I looked at a lot of title screens from old Sonic the Hedgehog games to brand new games like Saints Row 4. The common attribute I found with almost all of them was this dynamic background that had changing environments to preview what the game world looked like. I didn't want to see this aspect for my game's title screen because, unlike I had originally thought, I don't feel as sure with what environments I want to put into my game. I was looking at going for more of a minimalist title screen and so I turned to Skyrim. The only effect that Skyrim had with its title screen was the fog that grew and spread out from the bottom left corner. I decided to make my effect a little more detailed than that with having my hand change forms to the different materials you can absorb in the game. The change corresponds with whichever option the player has selected on the title screen.
I also liked how in Prototype 2 the environment on the title screen faded to black as it got closer to the edges. I created a smaller version of this with my options on my title screen.

Although I love the way the title screen came out, there are still a few aspects I want to change. I want to give the hand a slower transtion between each form and possibly put an aura around the hand and the title. Other than those changes, there are a few details I'd just want to clean up with the effects.

2 comments:

  1. You picked a very clever concept for the different menu options. With the simplistic style of the title screen, it complements and brings out the morphing hand, so excellent job!

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  2. I like your title screen and the changing hands. If possible though, I would try to make the transition slower or even smoother. I think that will help with your overall project and clean it up a bit.

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