Tuesday, November 12, 2013

Wk11 Maze Texturing Final Phase




I re-textured my walls completely, trashing out the brick walls from last week. I combined a blue brick wall texture that I edited slightly to look more seamless with a white-painted wall texture and a wooden barrier texture with a drop shadow to appear as though it was coming off the wall. I added in more alien blood to the walls as well and on the new door textures I added drop shadow to the sides to show the end of the wooden barriers and a bit of a feathered light around the edge of the door to appear as though there was light in the room behind it. The rust patterns on the doors I kept the same. I also decided to scrap my wooden ceilings and found a asbestos ceiling texture on CG textures that I liked a lot better. Using one of the paint brushes and the eye drop tool, I made water stains on some of the ceiling tile textures. The things I changed in my maze were that I added tables to replace some of the walls I had in the original which I used the same wooden texture as the barriers and the old wooden texture from my last maze to make the poles. I kept both the regular tiles and cracked tiles from my last maze and added in doors to some pathways so that way the walls were not left flat and open, to make it appear more realistic. The images show the full maze, one room with most of the textures and the ceiling over the dead ends and placement of water-stain ceiling tiles.







3 comments:

  1. Its good. The only thing is everything kind of looks the same. Try changing things up a bit, maybe use a different color or have one place stand out more than the others with a different texture on the floor or the wall. Make it unique

    ReplyDelete
  2. im glad you finished it in the end. end result looks fantastic

    ReplyDelete
  3. nice upgrade to the textures and i like how you should the ceiling in one render and then not in the other. i would break up the large texture spaces on the walls and floor but adding different details on some textures like graffiti, broken tiles, etc. and then add some simple objects and paint effects to fill up some empty spaces. also dim down the lighting and give it some color, theres alot of white in both the lights and textures.

    ReplyDelete