Thursday, November 21, 2013

Wk13 Upgrade Assignment Part 2 Concept Phase

This week I want to upgrade my Game Logo using my old mood board assignment. I guess you can say I'm doing a crossover upgrade. Basically, I really disliked the logo I came up with for my game, but I didn't want to start completely from scratch in creating a new one. I really liked the mood board image I had created but there were some flaws with it that I'm going to upgrade in order to make this new assignment. What I'm going to try and do is change around the statue texture on the hands because it looks pretty messed up, I want to add in an aura around the hands where he is absorbing the statue and add an animation for the spread of the blue energy and rock texture/color. If I can, I also want to add in an animation that turns the word Midas to Gold when a finger touches it. I'm thinking about using one of the hands from the Sistine Chapel image to do that...

Tuesday, November 19, 2013

Wk12 Upgrade Assignment Part 1 Final Phase


For this weeks project I tried to fix a few things. I edited the layer masks so that the hand transitioned from each texture more smoothly without the showing of skin. I added in stars to the background by the suggestion of Mike Little from the other GDD110 class who also suggested to make the star lights flicker by changing their opacity, which I thought was a nice "touch" (pun intended) to the aesthetics of the title screen. I did away with the white blur that held all the menu options and replaced it with a grey/green tear/splotch that I felt looked a bit nicer. I added in a small flash of the blue aura around the hand each time it transformed to a new material and made the title have a very slight increase/decrease in blur over time. I also slowed down the entire clip which was suggested by Chris McDougall when I submitted my original final. The final thing I added was a featured music track on youtube to the background which I felt set a nice vibe for the game.

Thursday, November 14, 2013

Wk12 Upgrade Assignment Part 1 Concept Phase


For this week I want to upgrade my title screen project. I tried looking at title screens that I didn't model mine after and the one that I came to like the most was the one from Darksiders. Coincidentally, it had a lot in common with my screen, but everything looked a bit better. For the transitions, I want to clean up the open spots on the hand that expose skin so that way the transition looks smoother. I want to increase the blur effect on the title to look more like that of the Darksiders title and add an effect to it to make it resonate a bit. I want to add something to the corners and empty black area of the screen, whether its small blurring effects for stars or some type of vine-like texture. The last thing I want to edit is the white blob I have by the selections, but I'm not sure what I want to do with it yet. If anyone has ideas for that, I would appreciate them.

Tuesday, November 12, 2013

Wk11 Maze Texturing Final Phase




I re-textured my walls completely, trashing out the brick walls from last week. I combined a blue brick wall texture that I edited slightly to look more seamless with a white-painted wall texture and a wooden barrier texture with a drop shadow to appear as though it was coming off the wall. I added in more alien blood to the walls as well and on the new door textures I added drop shadow to the sides to show the end of the wooden barriers and a bit of a feathered light around the edge of the door to appear as though there was light in the room behind it. The rust patterns on the doors I kept the same. I also decided to scrap my wooden ceilings and found a asbestos ceiling texture on CG textures that I liked a lot better. Using one of the paint brushes and the eye drop tool, I made water stains on some of the ceiling tile textures. The things I changed in my maze were that I added tables to replace some of the walls I had in the original which I used the same wooden texture as the barriers and the old wooden texture from my last maze to make the poles. I kept both the regular tiles and cracked tiles from my last maze and added in doors to some pathways so that way the walls were not left flat and open, to make it appear more realistic. The images show the full maze, one room with most of the textures and the ceiling over the dead ends and placement of water-stain ceiling tiles.







Thursday, November 7, 2013

Wk11 Maze Texturing Concept Phase




 I decided that I want to change up the look of my maze a bit. I want my maze to have more of a hospital look to it, similar to the one in F.E.A.R. 2. I I think I'm going to get rid of the current walls and ceilings and turn them into plaster/painted walls with acoustical ceiling tiles. I want to keep the alien blood on the walls and the cracked tiles, but I'm going to try exploring the different textures in the substances pack and see if any of them work better. I think adding water damage to some of the acoustic tiles would look pretty nice.

The other big thing I want to change with my maze is to make rooms. I think I'm still going to keep my basic maze design just get rid of some of the walls and maybe add in a few tables or medical tools.

Tuesday, November 5, 2013

Wk10 Maze Modeling Final Phase


 My maze didn't render well from far away, so I took a few close up shots from inside the maze to better show the details. My lighting I spread out evenly through the maze (three lights on each side and one in the middle). I really like my work over all and the cracked tiles matched up with the blood stains add a nice touch.