Thursday, November 21, 2013
Wk13 Upgrade Assignment Part 2 Concept Phase
Tuesday, November 19, 2013
Wk12 Upgrade Assignment Part 1 Final Phase
For this weeks project I tried to fix a few things. I edited the layer masks so that the hand transitioned from each texture more smoothly without the showing of skin. I added in stars to the background by the suggestion of Mike Little from the other GDD110 class who also suggested to make the star lights flicker by changing their opacity, which I thought was a nice "touch" (pun intended) to the aesthetics of the title screen. I did away with the white blur that held all the menu options and replaced it with a grey/green tear/splotch that I felt looked a bit nicer. I added in a small flash of the blue aura around the hand each time it transformed to a new material and made the title have a very slight increase/decrease in blur over time. I also slowed down the entire clip which was suggested by Chris McDougall when I submitted my original final. The final thing I added was a featured music track on youtube to the background which I felt set a nice vibe for the game.
Thursday, November 14, 2013
Wk12 Upgrade Assignment Part 1 Concept Phase
For this week I want to upgrade my title screen project. I tried looking at title screens that I didn't model mine after and the one that I came to like the most was the one from Darksiders. Coincidentally, it had a lot in common with my screen, but everything looked a bit better. For the transitions, I want to clean up the open spots on the hand that expose skin so that way the transition looks smoother. I want to increase the blur effect on the title to look more like that of the Darksiders title and add an effect to it to make it resonate a bit. I want to add something to the corners and empty black area of the screen, whether its small blurring effects for stars or some type of vine-like texture. The last thing I want to edit is the white blob I have by the selections, but I'm not sure what I want to do with it yet. If anyone has ideas for that, I would appreciate them.
Tuesday, November 12, 2013
Wk11 Maze Texturing Final Phase
Thursday, November 7, 2013
Wk11 Maze Texturing Concept Phase

I decided that I want to change up the look of my maze a bit. I want my maze to have more of a hospital look to it, similar to the one in F.E.A.R. 2. I I think I'm going to get rid of the current walls and ceilings and turn them into plaster/painted walls with acoustical ceiling tiles. I want to keep the alien blood on the walls and the cracked tiles, but I'm going to try exploring the different textures in the substances pack and see if any of them work better. I think adding water damage to some of the acoustic tiles would look pretty nice.
The other big thing I want to change with my maze is to make rooms. I think I'm still going to keep my basic maze design just get rid of some of the walls and maybe add in a few tables or medical tools.
Tuesday, November 5, 2013
Wk10 Maze Modeling Final Phase
My maze didn't render well from far away, so I took a few close up shots from inside the maze to better show the details. My lighting I spread out evenly through the maze (three lights on each side and one in the middle). I really like my work over all and the cracked tiles matched up with the blood stains add a nice touch.
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