I became very frustrated with this project. I almost had to start from scratch like I did when I had to re-create my entire maze last time...because Maya shut down on me and I ended up having to reapply all my textures, I wasn't able to add in as much as I would have liked, but I still managed to do a lot.
Welcome to Andrew's Blog!
Tuesday, December 10, 2013
Thursday, December 5, 2013
Wk14 Final Project Concept Phase
For my final project, I'm going to be doing one huge upgrade. I'm going to be making a bunch of changes to my maze. Some of these will include creating an outside environment, adding in stair cases and multiple levels. Making new designs for the walls (graffiti, cracked paint, missing bricks, chipped wood) and new designs for the tiles (missing/broken tiles), different door colors and designs, and maybe some more tables, clocks and other knickknacks. I'll also fix the lighting to give it more color and so that way it's not incredibly bright, Basically, for Tuesday, I want this thing to look, bigger, better, and more detailed.
Tuesday, December 3, 2013
Wk13 Upgrade Assignment Part 2 Final Phase
Click: New Logo Final
Wow, it's almost ridiculous how much cleaner my new logo looks as compared to the old mood board I had. I decided against the spread of the blue aura and left it in at the start instead. I fixed the little yellow splotches from the original image, created a spread of the stone texture/color onto the hands, I added the Midas touch at the bottom with the photo-shopped arm, a pulsating affect of blur on the aura and an extremely slight pulsating affect on the title, I also added in the music from my last project to keep the same theme with the game.
Thursday, November 21, 2013
Wk13 Upgrade Assignment Part 2 Concept Phase
Tuesday, November 19, 2013
Wk12 Upgrade Assignment Part 1 Final Phase
For this weeks project I tried to fix a few things. I edited the layer masks so that the hand transitioned from each texture more smoothly without the showing of skin. I added in stars to the background by the suggestion of Mike Little from the other GDD110 class who also suggested to make the star lights flicker by changing their opacity, which I thought was a nice "touch" (pun intended) to the aesthetics of the title screen. I did away with the white blur that held all the menu options and replaced it with a grey/green tear/splotch that I felt looked a bit nicer. I added in a small flash of the blue aura around the hand each time it transformed to a new material and made the title have a very slight increase/decrease in blur over time. I also slowed down the entire clip which was suggested by Chris McDougall when I submitted my original final. The final thing I added was a featured music track on youtube to the background which I felt set a nice vibe for the game.
Thursday, November 14, 2013
Wk12 Upgrade Assignment Part 1 Concept Phase
For this week I want to upgrade my title screen project. I tried looking at title screens that I didn't model mine after and the one that I came to like the most was the one from Darksiders. Coincidentally, it had a lot in common with my screen, but everything looked a bit better. For the transitions, I want to clean up the open spots on the hand that expose skin so that way the transition looks smoother. I want to increase the blur effect on the title to look more like that of the Darksiders title and add an effect to it to make it resonate a bit. I want to add something to the corners and empty black area of the screen, whether its small blurring effects for stars or some type of vine-like texture. The last thing I want to edit is the white blob I have by the selections, but I'm not sure what I want to do with it yet. If anyone has ideas for that, I would appreciate them.
Tuesday, November 12, 2013
Wk11 Maze Texturing Final Phase
Subscribe to:
Comments (Atom)














